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    Ghost of a Chance
   ( Ghostfinders - 1 )
   Simon R Green
   A brand-new series from the New York Times bestselling author of the Nightside novels!
   The Carnacki Institute exists to "Do Something" about Ghosts-and agents JC Chance, Melody Chambers, and Happy Jack Palmer will either lay them to rest, send them packing, or kick their nasty ectoplasmic arses with extreme prejudice.
   Ghost of a Chance
   (The first book in the Ghostfinders series)
   (2010)
   A novel by
   Simon Green
   Everybody knows there are bad places in the world.
   Houses that make you walk by on the other side of the street. Bedrooms that no-one in their right mind would try to sleep in. The television screen that isn’t empty enough, the mirror with too many faces reflected in it, the voice in the night, and the dark at the top of the stairs. There are bad places everywhere, in crowded towns and empty fields. Places where there are no safety barriers, where the walls of the world have worn thin, places . . . where we know we’re not safe. It’s in these bad places that we see things we don’t want to see.
   As I was walking up the stair,
   I met a man who wasn’t there.
   He wasn’t there again today.
   I wish that man would go away.
   Ghosts. They’ve been around as long as we have, in one form or another. Strange sights and sounds, visitations and wonders, spirits of cold earth and empty graves come back to trouble the living. Things that won’t lie down; and none of them bound by the laws of the living. The dead; and things that aren’t dead enough.
   There are bad places in the world, but it isn’t ghosts that make these places bad; it’s the bad places that make ghosts.
   * * *
   As the world changes, so do the ways in which we see ghosts. From dark shapes in the night and ancestral revenants to lovers separated too soon and thwarted enemies; from stone tape recordings and electromagnetic phenomena to men and women caught in repeating loops of Time, like insects trapped in amber. Ghosts have always been with us, like guests reluctant to leave the party, like bad memories that won’t go away . . . Ghosts are nightmares of the Past, refusing to give way to the Present. Mankind’s dark side, Humanity’s unconscious.
   England’s dreaming . . .
   And so, in this brave new twenty-first century, don’t expect ghosts to be limited to old manor houses or abandoned rectories. The modern idea of the bad place, the genius loci, the setting that disturbs and troubles us, has moved on. These days you’re more likely to see ghosts in empty car parks, in shut-down factories, or in an underpass with a bad reputation. Places where it can get very dark and very dangerous, and no-one with any sense goes there alone.
   There are such things as ghosts whether you believe in them or not. Tapping on your window late at night, waiting patiently to be noticed at the foot of your bed, stubbornly refusing to lie down. And that’s where the Carnacki Institute comes in. The Institute exists to investigate, interpret, and hopefully Do Something About all the many mysteries and strange supernatural events that flare up every year. All the things that shouldn’t happen but unfortunately do. The Institute’s field agents are trained to deal with spooks and spirits, poltergeists and demons, Timeslips and other-dimensional incursions. They are ghost finders, and when they find them . . . they step on them. Hard.
   Of course, not all ghosts are dark forces, intent on Humanity’s ruin. Some are poor lost souls, trying to find their way home. And they . . . can be the most dangerous of all.
   ONE
   OUT OF TIME
   These days, ghosts turn up in the damnedest places.
   It was a cold night under a cold sky, in a supermarket car park a short distance outside the Georgian city of Bath. The supermarket was shut, the car park was deserted, and all the normal people had gone home to sleep the sleep of the just, or at least the weary. A great open space, now, with its carefully laid-out parking bays, half a dozen cars parked haphazardly across the asphalt. A dozen or so abandoned supermarket carts stood forlorn and forgotten in the night. Nothing moved in the surrounding empty fields, not even a breath of wind; and only the faintest of sounds made it all the way from the distant city. Nothing of interest here, nothing to see; except for the three figures standing together in the middle of the car park, looking expectantly about them like theatre patrons waiting for the play to begin.
   No lights in the closed supermarket. There was only the harsh yellow glare of the car-park lights, left on as a favour to those who waited, and the blue-white glare of the full moon, sailing high in the star-speckled sky. A cold wind gusted suddenly out of the east, adding a distinct chill to the hour before dawn. Scattered litter tumbled end over end across the great open space, like mice suddenly disturbed in a dark basement. The two men and one woman ignored the wind and the chill as they waited for something to come out of the darkest part of the night and do its best to scare them.
   “How much longer are we going to stand around here, freezing our nuts off?” said Happy Jack Palmer.
   “Until something ghostly shows up and justifies our expense claims,” JC Chance said cheerfully. “If not tonight, then perhaps tomorrow night, or the night after that. It is, after all, the suspense and uncertainty of things that makes life worth living.”
   “I’d hit you if I dared take my hands out of my pockets long enough,” Happy said darkly. “What, exactly, are we supposed to be looking for?”
   “I wish you’d, just once, read the briefing files, ” said Melody Chambers, not looking up from the equipment she was casually assembling in a semicircle before her. “No-one’s seen anything, as such, but there have been hundreds of reports from people using this car park after dark: feelings of unease, panic, even outright terror . . . and a very definite sense of being watched by unseen, malevolent eyes. People are afraid to come here any more, even in broad daylight.”
   “Ah,” said JC. “The usual.”
   “Why can’t ghosts manifest during working hours?” said Happy, a bit wistfully. “It’s not as if there’s any rule that says ghosts can’t appear in daylight. I think they do it to be spiteful.”
   “That’s right, Happy,” said JC. “They’re only doing it to annoy you.”
   Happy scowled fiercely. “I am not an early-morning person! I have been up for twenty-seven hours straight, and I’m not even getting overtime! Somewhere there is a hotel bed calling my name, and I wish I were in it.”
   “So do we,” said Melody. “If only so we could get a little peace and quiet. I’ve known poltergeists that were less of a nuisance than you.”
   “Can’t we at least order some pizza?” said Happy. “I’d kill for a meat feast with a stuffed crust.”
   “Hush, man,” said JC, peering about him into the gloom with lively enthusiasm. “If you want to find ghosts, you have to go where ghosts are. Logic. You can’t expect to find Jaws in a swimming pool.”
   “I want to go home,” Happy said miserably.
   “You always want to go home,” said Melody. “How you ever got the nickname Happy is beyond me. I can only suppose your school was an absolute hotbed of irony.”
   “Listen,” said Happy, “I am a Class Ten telepath. If you could see the world as clearly as I do, you’d be clinically depressed, too. I want some of my little pills.”
   “Not now,” JC said immediately. “I need your head clear and your thoughts sharp.”
   “Spoil-sport.” Happy sniffed loudly, sulking. “Come on, JC, we’ve been here almost five hours now, and nothing’s happened. This place is as dead as my love life. Let’s call it a night. My stomach’s empty, my back is killing me, and my feet aren’t talking to me. All to investigate a g
host that may not even be here. I mean, be fair: a sense of unease and of being watched? You can get that in a public toilet.”
   “Bear up,” said JC. “All in a night’s work for the intrepid heroes of the Carnacki Institute.”
   Happy grimaced. “God, I hate it when you’re being this cheerful. It’s not natural. Especially given the nature of what we do.”
   “Be strong!” urged JC, beaming even more brightly because he knew it got on Happy’s nerves. “Remember . . . when the Ghostbusters have a headache; when the Scooby gang are having a panic attack; when Mulder and Scully don’t want to know and the psychic commandos of the SAS are sitting in a corner crying their eyes out . . . Who do you send for? The specially trained field agents of the Carnacki Institute!”
   “He’s quite right, you know,” Melody said coldly. “It isn’t normal to be that cheerful, at this hour of the morning. You haven’t been dipping into Happy’s pills again, have you?”
   “I do so love to see the sun come up!” said JC.
   “They’re not paying me enough for this,” growled Happy. “In fact, they couldn’t pay me enough for this. It’s only the general gloom and the opportunities for self-pity that keep me going.”
   “Be quiet, you annoying little man, and let me concentrate on my instruments,” said Melody. “Or I’ll short-circuit your kirlian aura.”
   Josiah Charles (JC) Chance looked fondly on his bickering team-mates, then turned his attention back to the shadows and the dark. JC was tall, lean. Full of energy, and far too handsome for his own good. Well into his late twenties, he had pale, striking features, a great mane of dark, wavy hair, intense eyes, a proud nose, and a mouth whose constant smile would have been more reassuring if it had touched his piercing gaze a little more often. He wore a rich cream suit of quite striking style and elegance, and wore it well. A born adventurer, risk-taker, and experienced ghost finder, JC Chance was the rising star of the Carnacki Institute; and he knew it. He knew more about ghosts, hauntings, and paranormal phenomena than any man should who hoped to sleep soundly at night. Fortunately, he also knew a lot of things to do about them. Really quite unpleasant things, sometimes, but that came with the job.
   Melody Chambers was the main brain and science geek of the team, and therefore strictly responsible for all the marvellous new technology supplied by the Carnacki Institute. In fact, Melody had been known to slap people’s hands away if they even tried to touch her tech. She was very protective of her toys, even if she did tend to break them on a regular basis, usually by trying to get far more out of them than the design specs allowed. Pushing the very edge of her late twenties, Melody was pretty enough in a conventional way, short and gamine thin, and burned constantly with more nervous energy than was good for her. She had a disturbing tendency to rush headlong into any situation that looked like it might promise her something, anything, that she hadn’t encountered before, armed with a complete willingness to kick the hell out of anything that proved even a bit stubborn. Melody Chambers wasn’t nearly scared enough of the dark, considering what she did on nights like this.
   She wore her auburn hair scraped back into a severe bun, serious glasses with black plastic frames, and clothes so anonymous they actually sidestepped fashion or style. In her spare time, she enjoyed a sex life that would have scared Casanova out of his jockstrap. It’s always the quiet ones . . .
   Then there was Happy Jack Palmer. Telepath, smart-arse, and full-time gloomy bugger. Closing fast on thirty, and resenting it bitterly, Happy was short and stocky, prematurely balding, and might have been handsome if he ever stopped scowling. He wore grubby jeans, a rude T-shirt, and a battered old jacket, and looked like you’d have to put him through a car wash to get the top layer of soil off him. He shaved when he remembered and enjoyed all the worst kinds of food, traces of which still showed on his jacket. He claimed to have a heart of gold. In a box, under his bed. The most reluctant hero ever accepted into the ranks of the Carnacki Institute, and owner of so many medical prescriptions he had to file them in alphabetical order to keep track, Happy had an unequalled talent for detecting the presence of things that most people wouldn’t even admit existed.
   He saw things and heard voices, and only the pills let him lead anything like a normal life.
   Thrown together by fate, held together by repeated success, the three of them made a good team and did good work. And because they worked so well together, they got all the most difficult, dangerous, and demanding cases. Happy was always threatening to quit but never did. Partly because he enjoyed the company, mostly because he enjoyed the free medical benefits. JC made no secret of the fact that he was still looking for some solid proof on the fate of human consciousness after death. And Melody stayed because the Institute gave her access to the very latest tech, and because she couldn’t hope to do nearly as much damage anywhere else.
   She moved happily back and forth in front of her assorted computers, scanners, and certain arcane assemblies of her own design, arranged on a collapsible frame. Her fingers flashed across keyboards, adjusted dials, and administered the occasional warning slap to any piece of equipment that didn’t do what it was supposed to do fast enough to suit her. Lights flared and flickered, monitor screens blazed, and information came flooding in from every direction at once. JC kept a watchful eye on it all, from a safe distance.
   “Picking up anything interesting?” he ventured casually after a while.
   “You wouldn’t understand if I told you,” said Melody, not looking round. “Everything’s operating as it should, all the motion detectors and temperature tests are fine, and there’s not a single energy spike across the board. Rest assured that if anything ectoplasmic should deign to show its face in what’s left of tonight, I am ready and waiting to analyse it in any number of interesting ways. A ghost mouse couldn’t fart around here without me knowing.”
   “And if our ghosties and ghoulies don’t present any measurable activity?” said Happy, cunningly.
   “Then that’s why we have you,” said Melody. “Though I often wish we didn’t.”
   “Girl geek.”
   “Spice Girls fan.”
   “Children, children,” JC murmured. “Play nicely, or there will be spankings.”
   “I hate it here,” Happy said miserably. “It’s cold, it’s damp, and I think moss is starting to grow under my testicles.”
   “Eeew,” said Melody. “There’s a mental image I wasn’t expecting to take home with me.”
   “Hold it,” said Happy, his head coming up suddenly, like a hound catching a scent. “Hold everything. Did either of you feel that?”
   “Feel what?” said JC, moving in close beside Happy and looking quickly around.
   “We’re not alone,” said Happy, frowning, concentrating. “There’s something here with us . . . No visible presence, can’t say I actually heard or smelled anything . . . but there’s definitely a sense of being observed. And not in a good way.”
   “Not friendly, then?” said JC.
   “What do you think?” Happy said pityingly. “When was the last time we encountered a happy ghost? Very definitely not including the Laughing Ghoul of Leicester, bad cess to his mouldering bones. If you were hoping to meet Casper the Dead Baby, you’re in the wrong team. We only get the bad-tempered ones.”
   “Let us remain optimistic,” said JC. “If only out of a sense of perversity.”
   “Easy for you to say,” growled Happy. “You’re not a Class Eleven sensitive. Damn . . . the presence is so strong now it’s almost overwhelming. My head is pounding.”
   “Take some of your pain-killers,” said Melody. “You’re so much more bearable when you’re medicated.”
   “No,” said JC. “No pills, Happy. Concentrate.”
   “Not even the little purple ones? You like those.”
   “Maybe later, Happy. Hang in there. Melody, anything showing up on your instruments?”
   “Nothing. Not a damn thing anywhere. And no; I don’t feel anything.”
  
 “You wouldn’t,” Happy said scathingly. “You have all the sensitivity of a night-club bouncer.”
   “Not listening, not listening,” said Melody.
   “According to the briefing files,” said JC, “an old lady was knocked down and killed in this very parking lot a few months ago. A reversing car ran over her. Driver swore he never even saw her. Could she be our ghost? I do good work with little-old-lady ghosts. They trust me.”
   “No fool like a dead fool,” Happy said absently. “This doesn’t feel like any old lady, JC. I’m not even sure it’s human. I’m getting images now, sounds, associations . . . None of them recent. This is old, and I mean really old. Centuries past . . . Dark, brutal, hungry. I don’t like the feel of this at all.”
   “Where is it?” said JC, glaring about into the harsh light of the car park and the darkness beyond. “Can you narrow it down to a location, or even a direction?”
   “It’s everywhere!” said Happy, turning round and round in small, stumbling circles. “It’s closing in on us, from every direction at once! The whole damn area’s haunted, not only the car park . . . But this is the focus, all right. We’re standing at ground zero.”
   “Melody?” said JC. “Tell me something, Melody. Anything.”
   “My instruments are lighting up like Christmas trees,” said Melody, moving quickly from one screen to another. “But none of the readings make any sense. I’m getting sharp spikes in the upper electromagnetic range, massive energy surges almost overloading the sensors . . . Far too strong for any human revenant. Something’s coming, JC. Something huge and powerful . . . Coming up out of the past, out of the deep past, the really long-ago . . . I’ve never seen readings like these, JC. We are off the scale here, people.”
   “It’s been here all along,” whispered Happy. “Waiting for some poor damned fools to break its bonds and turn it loose . . .”
   

 The House on Widows Hill
The House on Widows Hill Night Train to Murder
Night Train to Murder The Best Thing You Can Steal
The Best Thing You Can Steal Till Sudden Death Do Us Part
Till Sudden Death Do Us Part Hawk & Fisher
Hawk & Fisher Drinking Midnight Wine
Drinking Midnight Wine Mistworld (Deathstalker Prelude)
Mistworld (Deathstalker Prelude) Something From the Nightside
Something From the Nightside Hawk and Fisher
Hawk and Fisher Tales From the Nightside
Tales From the Nightside Blue Moon Rising (Darkwood)
Blue Moon Rising (Darkwood) Just Another Judgement Day
Just Another Judgement Day Blood and Honor (Forest Kingdom Novels)
Blood and Honor (Forest Kingdom Novels) Secret Histories 10: Dr. DOA
Secret Histories 10: Dr. DOA The Spy Who Haunted Me
The Spy Who Haunted Me Hellworld
Hellworld Night Fall
Night Fall Hellworld (Deathstalker Prelude)
Hellworld (Deathstalker Prelude) Once In a Blue Moon
Once In a Blue Moon Deathstalker Honor
Deathstalker Honor Wolf in the Fold h&f-4
Wolf in the Fold h&f-4 Winner Takes All
Winner Takes All Guards of Haven
Guards of Haven Casino Infernale
Casino Infernale Guard Against Dishonor
Guard Against Dishonor The Bride Wore Black Leather
The Bride Wore Black Leather Deathstalker War
Deathstalker War For Heaven's Eyes Only sh-5
For Heaven's Eyes Only sh-5 From Hell With Love: A Secret Histories Novel
From Hell With Love: A Secret Histories Novel Into the Thinnest of Air
Into the Thinnest of Air The Spy Who Haunted Me sh-3
The Spy Who Haunted Me sh-3 For Heaven's Eyes Only
For Heaven's Eyes Only Forces from Beyond
Forces from Beyond Deathstalker Rebellion d-2
Deathstalker Rebellion d-2 Death Shall Come
Death Shall Come The Man with the Golden Torc sh-1
The Man with the Golden Torc sh-1 Hell to Pay
Hell to Pay Very Important Corpses
Very Important Corpses Ghost of a Chance
Ghost of a Chance Daemons Are Forever
Daemons Are Forever Beyond the Blue Moon (Forest Kingdom Novels)
Beyond the Blue Moon (Forest Kingdom Novels) Deathstalker Destiny
Deathstalker Destiny Swords of Haven: The Adventures of Hawk & Fisher
Swords of Haven: The Adventures of Hawk & Fisher Hawk & Fisher h&f-1
Hawk & Fisher h&f-1 Paths Not Taken
Paths Not Taken Shadows Fall
Shadows Fall Nightingale's Lament
Nightingale's Lament Dead Man Walking
Dead Man Walking Wolf in the Fold
Wolf in the Fold Mistworld
Mistworld Live and Let Drood: A Secret Histories Novel
Live and Let Drood: A Secret Histories Novel Voices From Beyond (A Ghost Finders Novel)
Voices From Beyond (A Ghost Finders Novel) Agents of Light and Darkness
Agents of Light and Darkness Deathstalker Rebellion
Deathstalker Rebellion The Good,the Bad and the Uncanny n-10
The Good,the Bad and the Uncanny n-10 Ghost of a Smile g-2
Ghost of a Smile g-2 Property of a Lady Faire: A Secret Histories Novel
Property of a Lady Faire: A Secret Histories Novel Spirits from Beyond
Spirits from Beyond From a Drood to A Kill: A Secret Histories Novel
From a Drood to A Kill: A Secret Histories Novel Beyond The Blue Moon
Beyond The Blue Moon Down Among the Dead Men (Forest Kingdom Novels)
Down Among the Dead Men (Forest Kingdom Novels) Bones of Haven
Bones of Haven Casino Infernale sh-6
Casino Infernale sh-6 The Bride Wore Black Leather n-12
The Bride Wore Black Leather n-12 From Hell with love sh-4
From Hell with love sh-4 Magic City: Recent Spells
Magic City: Recent Spells Daemons Are Forever sh-2
Daemons Are Forever sh-2 A Hard Day's Knight
A Hard Day's Knight Guards of Haven: The Adventures of Hawk and Fisher (Hawk & Fisher)
Guards of Haven: The Adventures of Hawk and Fisher (Hawk & Fisher) Tales of the Hidden World
Tales of the Hidden World Ghostworld
Ghostworld Agents of Light and Darkness n-2
Agents of Light and Darkness n-2 Ghost of a Dream
Ghost of a Dream Deathstalker Coda
Deathstalker Coda The Good, the Bad, and the Uncanny (Nightside)
The Good, the Bad, and the Uncanny (Nightside) Deathstalker Honor d-4
Deathstalker Honor d-4 Just Another Judgement Day n-9
Just Another Judgement Day n-9 Blue Moon Rising
Blue Moon Rising God Killer h&f-3
God Killer h&f-3 Deathstalker
Deathstalker Deathstalker War d-3
Deathstalker War d-3 Ghostworld (Deathstalker Prelude)
Ghostworld (Deathstalker Prelude) Deathstalker Legacy
Deathstalker Legacy Something from the Nightside n-1
Something from the Nightside n-1 The Unnatural Inquirer n-8
The Unnatural Inquirer n-8 Deathstalker d-1
Deathstalker d-1 The Unnatural Inquirer
The Unnatural Inquirer Live and let Drood sh-6
Live and let Drood sh-6 Hex and the City
Hex and the City Nightingale lament n-3
Nightingale lament n-3 Guard Against Dishonor h&f-5
Guard Against Dishonor h&f-5 Moonbreaker
Moonbreaker Sharper Than a Serpent's Tooth
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Deathstalker Return Angels of Light and Darkness
Angels of Light and Darkness Ghost of a Dream g-3
Ghost of a Dream g-3 Winner Takes All h&f-1
Winner Takes All h&f-1 Ghost of a Chance g-1
Ghost of a Chance g-1 The Good, the Bad, and the Uncanny
The Good, the Bad, and the Uncanny A Hard Day's Knight n-11
A Hard Day's Knight n-11 Hell To Pay n-7
Hell To Pay n-7 Hex In The City n-4
Hex In The City n-4 Paths Not Taken n-5
Paths Not Taken n-5 Spirits from Beyond g-4
Spirits from Beyond g-4 Sharper Than A Serpent's Tooth n-6
Sharper Than A Serpent's Tooth n-6